Another remake based on my previous model: MG-15, as a gaming prop.
Added more accessories, optimized the meshes, re-painted textures, and deployed inside Unreal Engine.
Created both Static-meshes and Skeletal-meshes, plus animations on the Skeletal-meshes.
Additionally, provided Random Color by Location function in material parameter. It gives good color variations when same meshes appeared closely multiple times.
UE4 Animations
(Timeline controlling static mesh)
UE4 Example of Controllable MG15
(Basic combination of animations on skeletal meshes)