A reworked version based on my previous Stuka Project.
- Optimized the meshes, re-painted textures, and deployed inside Unreal Engine.
- Added more camouflages and decals, which provides dozens of camouflage plans (woodland, desert, dark and snow)
- Manually processed the LODs, rigged skeletal meshes and created animations.
- Movable ailerons, elevators, rudder, flaps, airbrakes, other exterior parts and plenty of cockpit components.
- Used material controlled radial blur components to replace normal parts when they are rotating fast, to simulate better motion blur effect.
Additionally, created a Movable Parts Demo and a Basic Flying Demo inside Unreal Engine.
- The Movable Parts Demo shows where and how those flexible parts move, through some basic widgets.
- The Basic Flying Demo demonstrates a controllable aircraft pawn (using simple speed system), with aircraft base movements (pitch, roll, yaw, flaps, airbrakes), as well as functioning compass system, turn-bank meter system, climb-dive meter system, clock system, altitude meter system, and airspeed and RPM meter system (bind to throttle level plainly)
Camo Plans
Movable Parts Demo Exterior
Movable Parts Demo Cockpit
Basic Flying Demo